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Table-Top Games Market Revenue Share, Investment Strategies, Development and Control by 2027

The demand for table-top games has increased in the last couple of years globally. Table-top games refers to those games that are usually played on a table or other flat surface. Board games, card games, strategy games, and miniature games are the most common forms of table-top games across the globe. The increasing popularity of various types of table-top games among the millennial population globally has been a key factor behind the growth of the overall table-top games market. Table-top games are returning as a mainstream entertainment options among families, kids, and young millennials and finding it as a new way to socialize. The popularity of such games has witnessed the emergence of players of different age groups in the past two decades. The rising adoption of board games in game bars and cafes has been another key factor behind the growth of the market. Social media sites have also act as a substantial growth factor towards the rising popularity of table-top games across the globe.



Market USP


The rising popularity of various types of table-top games among millennial population globally


Growth Opportunities in the Market


Increasing popularity of board games: Board games are the most popular form of table-top games across the globe. The presence of a wide variety of board games made the segment dominant in 2019. The segment is further anticipated to remain dominant during the review period. Additionally, with the outbreak of COVID-19, the demand for board games has witnessed exponential growth (triple-digit growth) in certain countries.


Easy Availability of table-top games in Store-Based distribution channels: The easy accessibility of table-top games in store-based distribution channels has resulted in its dominance. Additionally, the increasing number of store-based channels for sale and purchase of table-top games worldwide, such as supermarkets and hypermarkets and convenience stores as well as several other local stores, have resulted in the dominance of store-based distribution channels. However, during the COVID-19 outbreak, individuals prefer for online purchase. E-commerce companies are also providing discounts and various options to promote a healthy and safer way of purchases.


Key Players

Hasbro, Inc. (US)

Asmodee (France)

Mattel, Inc. (US)

Ravensburger AG (Germany)

Goliath B.V. (Netherlands)

Grand Prix International (Thailand)

Buffalo Games (US)

Grand Prix International (Thailand)

Lifestyle Boardgames Ltd. (Russia)

Korea Boardgames, Co., Ltd. (South Korea)



About Market Research Future


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